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Wyrmstone Writers Guide
VERSION 1.0
Original Source: http://wyrmstone.org/
Original Source: http://wyrmstone.org/
Wyrmstone and all related marks are ® ™ ©
2007 and used with permission from Revenant Games. All rights reserved.
All characters, names, places, and text herein is copyrighted by Revenant Games.
Reproduction without Revenant Games' written permission is expressly forbidden.
All characters, names, places, and text herein is copyrighted by Revenant Games.
Reproduction without Revenant Games' written permission is expressly forbidden.
How To
So you want to help write something for Wyrmstone, great! There are many areas you can help write write for Wyrmstone:-
Worldbook Areas -- the canvas of Wyrmstone is vast, there are always places needing a creative eye.
Your own Scenario (Copper, Silver, Gold or Electrum) -- Test out your skills creating a scenario for others to play, or perhaps just help another scenario author!
Narratives -- Post narratives, in-character stories, about your adventures in Wyrmstone!
The Wyrmstone Lexicon
Wyrmstone is a fantasy setting, though it bears a number of vaguely sci-fi trappings. In order to maintain the fantasy feel, the Wyrmstone campaign strives to avoid modern terminology. Notably:-
The word planet needs to be avoided, at all costs really. Wrymstone is at its core a fantasy setting, and using too much science-fiction terminology will destroy that fantasy flavor. Rather than planet, use world.
the solar system is replaced with references to all the worlds or the worlds. The solar system has no name itself, as the people of all the worlds are unaware that other solar systems exist, and so have no reason to call their own system by any name at all.
samurai are instead called kensai, and Bushido is known simply as Honor, with a capital H. This change is intended to avoid arguments among self-styled experts about the finer points of Samurai ethics and Bushido's deep meanings.
ninja is ok, however. There are all manner of opinions on ninja, and no one is any more "right" than any other. Ninja in the Wyrmstone campaign are drawn from among the Drow elves, and we'll be defining that further as we go along. And besides, everybody loves ninjas
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This could be a planetkiller is way too sci-fi.
This could destroy the planet is still too sci-fi.
This could destroy the world is much better.
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The entire solar system fears invasion is too sci-fi.
The people of all the worlds fear invasion is more fantasy.
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Issara occupies the first orbit around the Hearth is too sci-fi.
Issara circles closest to the Hearth is better.
World Building, or Creating the Vibe
Hooks!
Don't forget, the purpose of any game world is to seek adventure. For this to happen, there must be some form of intrigue, something not quite right or just a dark underside. When writing and thinking about world building, always remember to plant hooks, even if you never plan on exercising them! Did the princess go missing 30 years ago with unusual circumstances? Do people hear odd noises coming from the castle on the hill at night? These things are paramount to creating a compelling setting. Remember: If you write something where everything is a utopia, it will sound like a great place to retire to, but nobody will want to adventure there.Legacy of a Place
What is more intriguing: The lone ruins of a castle on a hill, or the crumbling remains of Castle Tarchevor, once the capital of an old kingdom until the ruling family was brought down by a curse upon the land because they had the audacity to build the castle on the same location as an ancient Lauthu temple? It is important to always think about why something is where it is, consider several hundred years of history if need be, just to help it make sense. This history will inherently then seep out in the setting as greater depth, providing a better tapestry for the stories. These elements can also seep out from time to time just to help give that sense of Legacy. Perhaps it is a weathered stone marker in an ancient language slowly sinking into the ground, or maybe it is just a simple folklore tale from the local area told in a tavern. A really simple way to make sure you are covering this is to look at something and ask yourself why three times. If you can answer each of them, great! For example: Why are the castle ruins there on the hillside? Because the family and kingdom collapsed. Why did it collapse? Because they were brought low by a curse upon their family. Why were they cursed? Because they ignored the local traditions and built their castle upon the ruins of an ancient Lauthu temple. Another good way to create Legacy for a place is to attach it within something that already exists. It's far easier to create a town within an existing country than it is to create an entire country just so you can then create your town. If you've got an idea that may fit nicely within something already established, don't be afraid to say so. You're probably right.Legal and Standards Requirements
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Ownership of Proposals
Accepted Proposals and final works are placed under the Open
Gaming License version 1.0a. Acceptance of this policy is
implicit in submitting a proposal and the final work. Published Scenarios are placed under the same Open Gaming License version 1.0a as described in the Copyright section.
Rules and Sources
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Core Rules --
You may only use rules marked as Core for
the setting you are using. Core rules are listed in the Wyrmstone Campaign Sourcebook. You may, with approval from the Wyrmstone Council, add one Crafty Games or "Powered by
Spycraft" expanded Rulebook (printed or PDF) using the Core Book
mission tag. Copper Scenarios do not need to have
approval to use an alternate book, since they do not effect canon
story lines.
Writers Guide --
All projects must comply with the latest Wyrmstone Campaign Writers Guide.
Errata --
All projects must comply with the latest Errata for any Rulebook being used.
Other Sources --
Inclusion of images, maps, pictures and text must follow
appropriate copyright law.
Without documented permission to use (and place under OGL) any images,
maps, pictures or text which are not an original work of the author, the
images, maps, pictures or text cannot be included.
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Good versus Evil: Insofar as products, marketing, promotions,
and services portray the conflict between "good" and "evil", such
portrayals should encourage the ultimate triumph of good over evil.
Though dramatic purposes may require that evil prevail over good for a
time, the ultimate victory of good over evil is a desirable goal.
Products should assume that player characters or heroes are good and
should never support evil as a preferred lifestyle.
Profanity: The gratuitous use of profanity and symbols considered
vulgar by the contemporary standards of a product's target market is
not acceptable unless integral to a character or story.
Dramatic Horror, Violence and Gore: The use of dramatic horror is
acceptable in product development. However, scenes depicting
excessively graphic gore are not acceptable.
Sexual Themes: Sexual situations--including abuse and
pornography--will not appear graphically in art or text for salacious
purposes. (We do not accept scenarios with sexual
relationships described between any characters. Romantic relationships
are encouraged, but direct implication of current sexual activity is
not allowed.)
Nudity: When depicting the human form--or creatures possessing
humaniform features-gratuitous nudity, the depiction of genitalia,
bare female nipples, and sexual or bathroom activity is not
acceptable. We encourage the depiction of the full range of
humaniforms from heroic fantasy heroes to variations of average men,
women, and children. While human sensuality and sexuality may appear
in products, it should not be the focus-nor should it create
disrespect for the human form.
Prejudice: We celebrate diversity. Our products should not
depict existing minorities, nationalities, social castes, religious
groups, genders, lifestyle preferences, or people with disabilities as
a group inferior to any other group.
Religion and Mythology: Current, real-world religions and religious
groups and/or practices will not be portrayed in any way that promotes
disrespect for these religions or their participants. All religions
and religious practices in products are purely fictional. We
do not endorse or promote any specific religion or religious
practice.
Addictions: Addictions of any kind should not appear as glamorous
or entertaining pastimes. Addiction, or the encouragement of
addiction, should be shown as a dangerous habit with harmful effects.

