Coordinators Guide

Wyrmstone Coordinators Guide


VERSION 1.0
Original Source: http://wyrmstone.org/





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The Wyrmstone Organized Play RPG Campaign uses the SAGE ORPG campaign rules:

SAGE is the Society for Adventure Gaming Enthusiasts. At this point in time it is more of an idealized concept than an organization, a means to coordinate Organized Play type games across multiple companies and campaigns. SAGE is beginning by designing a set of rules that can be used for any Role Playing Game (RPG) in an Organized Play or Living Campaign format, regardless of rules system.

The purpose of an Organized Roleplaying Campaign (ORC) is to provide a framework where players can participate in a single campaign that is orchestrated globally, allowing for player movement from table to table across the globe, sharing time and experiences with old and new players alike. ORC games are not restricted to large events, it can be the same group of players every week, or it can be played by different players at monthly gamedays. The design of an ORC is meant to include both formats of play.

The SAGE Organized Roleplaying Game (ORPG) rules were built after considering many issues involved with Living Campaigns, Organized Play, Home Play and other forms of Event Game Play with Role Play Games. It is influenced by many of the Living Campaigns including the successful Living Greyhawk and Living Spycraft.

The SAGE ORPG rules are designed as Role Playing Game Campaign Rules. The ORPG rules are largely game independent where possible. That is to say these rules can be used with many RPG games with little to no alterations.

There are a few primary Goals which are considered to be of importance throughout these rules:

  • The campaign rules are to be flexible to the players wants and needs, without creating a political bureaucracy nor overbearing ultimatums, and without sacrificing game integrity.
  • Encourage a Gentleman's code-of-conduct among players and coordinators, similar to writers "constructive criticism" behavior.
  • Avoid an "us or them" battle with any other Organized Play Campaigns, all campaigns have their merits.
  • Avoid encumbering politics: to be run as an organization of peers, not a hierarchy of power.
  • Encourage diversity of input and opinions.
  • Distributed Self-Service workload. Rather than channeling all activities through a single bottleneck, as many features as possible are setup as self-service online.

Campaign Structure

Each ORC is managed by a diverse group of volunteers who are always in need of additional assistance. The organization is structured as a small Council which oversees the general direction of the Campaign, and a large group of Coordinators and Authors who assist the Council.

Campaign Council

The Council's responsibility:

  • Oversee and acknowledge ongoing plotlines
  • Provide adjudication when necessary
  • Continue clarifying the campaign management rules
  • Approve Coordinators (outside of an Election)
  • Veto a Coordinator's decision (if required)

Two requirements for Council seats:

  1. The member must have been a Coordinator for at least one term. For new Campaigns this requirement can be held back for a year or two.
  2. The member must not be in the same household as another Council member.

There must be an odd number of council members (preferably five to seven). Among the council members, one is selected as the Chair. Chair has the ability to break a tie, even if they participated in the regular vote, and is responsible for calling meetings.

Campaign Coordinator

Coordinators can be responsible for any number of things (buffet style; different Coordinators can cover different scopes):

  • Regional Story Coordinator (RSC): Responsible for continuity in an area of the game world (Preferably on the province level, as appropriate). Only one Region allowed per Coordinator, without approval of Council. This Region is also assigned to a real-world area. Frequently Regional Coordinators are also Game Play Coordinators.
  • Meta-Org Coordinator (MOC): Responsible for the managing and planning of in-game organizations, such as Adventurers Guilds and the like. Multiple orgs are allowed per Coordinator.
  • Game Play Coordinators (GPC): Organizing Play (assisting game days, being a local point of contact, approving Certificates, etc). Frequently this can be the same individual as the Regional Coordinator, but it is not required to be the same person.
  • Council Assistant Coordinator (CAC): General assistants to the Wyrmstone Council, this can include duties such as moderating the website (forums, blogs), volunteering at Events, Editing content, etc.

If you are interested in being a Coordinator, contact the Wyrmstone Council.

Authors

Authors submit Content, which includes Scenarios (standard Adventures or Live-action) and Worldbook / Gazetteer contributions. The bulk of the workload is handled by the Authors, and they are expected to follow a process and code of conduct for not overstepping what is appropriate.

Election and Ratification

Council and Coordinator positions are the only ones that may have an Election and Ratification, as anybody can choose to be an Author. Selected Positions are in seat for a term of two years, after which point the position is open again. Selection is handled through online Elections where all players and contributors are invited to participate. Elections are only required when there is more than one candidate for a seat, and if the situation merits the Council may split regions as appropriate so both desired contributors can assist in their own way.

Election always happens at the same time each year (target September). Council positions are shifted, half rotate one year the other half the following year (to keep it from being a total turnover in one year).

Wyrmstone Regions

Regions in the Game World are assigned to Coordinators by the Wyrmstone Council. These positions are held for a period of time and may be continued (See Elections above). The purpose of Regions in Wyrmstone is to provide Meta-Game story community. There are no limitations on which scenarios players may play, and player characters can be from any Region. Player Characters from the same region as the Player will, of course, get more opportunities to participate in local Region activities geared for that region.

A Regional Coordinator has three duties. To maintain continuity and develop story for the region(s) he maintains, to promote Wyrmstone in his local area, and to assist in creating local Special Scenarios.

Becoming a Regional Coordinator

Regions are assigned as requested from the Wyrmstone Council. The Council has a list of allowed and disallowed Regions, but this is primarily a guideline.

To become a Regional Coordinator you must create a simple proposal about what you have in mind for the Region, how you can assist Wyrmstone in the local area (what what you consider this to be), and a little bit about your background. This is sent to the Wyrmstone Council {insert link} who considers it in the context of all the regions, your locale and background, and makes a decision.

Region Guidelines

The following guidelines are in place for Regions:

  • There are two types of Regions: Player and Non-Player. Regional Coordinators may select either region, but only Player Regions are assigned a real-world analog. Non-Player regions do not have a Real-World analog.
  • A Regional Coordinator can cover multiple regions, but they must be requested individually, and existing track records will be used by the Wyrmstone Council to determine if the new region should be assigned.
  • There is no limitation on Silver or Gold scenarios by region. There are special Electrum Scenarios which are restricted to a single region. These are produced by a Regional Coordinator, for the purpose of supporting Events and other special local Regional activities.
  • When a Regional Coordinator retires in a Player Region, the local Region is first searched for a replacement. If no replacement can be found within the local Region, the Player Region will be closed or moved.
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