How to Help Out

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So you want to help, great! There are many areas you can help with the Wyrmstone campaign, from writing to coordinating events:

  • Running local games -- anybody can run games in their area, the more people who play, the better this campaign becomes!
  • Volunteer as a staff member -- The Campaign Staff are always in need of new help, feel free to join in the fun!
  • Writing Worldbook Areas -- the canvas of Wyrmstone is vast, there are always places needing a creative eye.
  • Write your own Scenario (Copper, Silver, Gold or Electrum) -- Test out your skills creating a scenario for others to play, or perhaps just help another scenario author!
  • Write narratives -- Post narratives, in-character stories, about your adventures in Wyrmstone!

All of these areas are always in need of somebody to help out. If you are new and not sure what to do, look around and find an existing contributor, volunteer to help them with something. You can also just pick an area of Wyrmstone and ask the Council if it has been claimed yet, then propose what you would like to do with it.

A wise man once said "Anyone can say you can't write. Let no-one say you don't". The Wyrmstone campaign staff wholly supports this concept. If you've got something to write, WRITE IT! Sure, it might have an issue, and if it does, there are people who can help you hammer it into shape. But put your fingers on the keys and tell your story. That's the key.

Additional information for writing reference:

Futher information on how to help the Wyrmstone Campaign:

I want to write an Adventure (Scenario)

Brilliant! First thing you need to decide is what level of adventure you want to write. You can write one of four levels:
Copper (level-1)
Anybody can write a copper level scenario and publish it themselves, on any area of Wyrmstone. It is not required that these follow canon plotlines, nor is their editorial oversight. The advantage of this is you can keep it lean and mean, just providing a rough outline with statblocks and XP summaries, or you can beef it up and try alternate universe storylines!
Silver (level-2)
Silver adventures are the first level of official canon storyline. These can be from any region and follow major or minor plotlines. There is some editorial oversight with Silver scenarios to maintain a level of quality.
Electrum (level-4)
Silver and Electrum are similar. However, Electrum may only be released with oversight from a regional coordinator, and may only be played within the real-world boundaries of a region for the first six months after release (after this period they may be played in any region).
Gold (level-3)
Gold adventures are like silver, but are primarily focused on core storylines and usually feature some more leeway in the adventure rewards.
Once you have selected the level of adventure you wish to write, you may or may not need to submit a proposal (proposals are necessary for Silver, Electrum and Gold). If you are working on a Copper scenario you can just have at it and upload the completed product when you are done! Otherwise, contact the council with a proposal--we would love to hear from you.

If you have a copper scenario you would like uploaded, just contact the council and they can get it online!

And finally, do not forget to take a moment and review the following documents, they can be a huge help in getting over some hurdles:

I want to run Wyrmstone Events

This is the easiest part. Just schedule your event using the Event Scheduler. There are no tests that need to be taken, no arduous registrations required. Just have a login on our website, make sure you have judges and players and have a great time!

I want to help coordinate a Region

We would love to hear from you! Drop us a line with what you had in mind for the region including geographical boundaries, some story ideas you may have for the region in the game world, and a little bit about yourself.

I want to add/change the Apochrypha

This process is easier than you may think. First, if you see a typo, spelling error or minor change you would like to correct, just login to the site and you can submit the change real time--the site editors will get a notice and be able to respond to your request in short order. Easy!

Second, if you have a submission where you would like to add content, sign onto the builders list and bandy it around there first. After it has been peer reviewed, you are encouraged to post it into the apocrypha.

The Wyrmstone Lexicon

Wyrmstone is a fantasy setting, though it bears a number of vaguely sci-fi trappings. In order to maintain the fantasy feel, the Wyrmstone campaign strives to avoid modern terminology. Notably:

  • The word planet needs to be avoided, at all costs really. Wrymstone is at its core a fantasy setting, and using too much science-fiction terminology will destroy that fantasy flavor. Rather than planet, use world.
  • the solar system is replaced with references to all the worlds or the worlds. The solar system has no name itself, as the people of all the worlds are unaware that other solar systems exist, and so have no reason to call their own system by any name at all.
  • samurai are simply called warriors (and sometimes swordsmen), and Bushido is known simply as Honor, with a capital H. This change is intended to avoid arguments among self-styled experts about the finer points of Samurai ethics and Bushido's deep meanings.
  • ninja is ok, however. There are all manner of opinions on ninja, and no one is any more "right" than any other. Ninja in the Wyrmstone campaign are drawn from among the Nar, and we'll be defining that further as we go along. And besides, everybody loves ninjas.

We also avoid creating modern-sounding terms for new concepts (with only a few exceptions), choosing instead to explain them (a more Renaissance technique) rather than attempt to create an intuitive name for them, which is a much more modern innovation.

  • This could be a planetkiller is way too sci-fi.
  • This could destroy the planet is still too sci-fi.
  • This could destroy the world is much better.

Along that same line, use of the solar system is just as bad, if not worse. Instead, use all the worlds. In practice, this will feel awkward at first. Remember, however, that the people of all the worlds have no solid idea that there are worlds beyond the ones they know. As far as they're concerned, the worlds that circle the Hearth are all that exist.

  • The entire solar system fears invasion is too sci-fi.
  • The people of all the worlds fear invasion is more fantasy.

Speaking of solar systems, refrain from using orbit. It is a generally modern innovation to name something rather than explain it.

  • Issara occupies the first orbit around the Hearth is too sci-fi.
  • Issara circles closest to the Hearth is better.

And while we're on the subject of solar systems, it should be remembered that the people of all the worlds do not have any single name for the solar system. Remember that these people have no idea that other solar systems can exist. As far as they know, stars are just points of light in the sky. As no-one has any clue that other solar systems exist beyond the worlds that circle the Hearth, there is no reason for those worlds to be given any sort of over-arching system name.

 
   

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