Power-Groups Apocrypha: Liir

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Name: Liir
Proper Name:
World: Ra'niah
Region:
Sovereign: yes
Government: Provincial
Ruler: Lirrish legend speaks of a high king, but there hasn't been one in recorded history. Provincial and clan leaders are in control now.
Resources: Wood, Wool, Iron, Gold and Stone
Capital: None, though the town of Kelswick is the legendary seat of the high king, and will be the seat of power should there ever be another high king.
Coinage: 1 gold Reall = 8 silver Sterling = 100 copper Penny
Population: Unknown
Languages: Lirric, Triton
Religions: Lirrish Druidism
Law: There are a series of traditions that percolate through much of Lirrish law, and few provinces deviate far from what is considered "the proper way o' things", though there is no central authority within Lirrish society.
Allies: None
Enemies: Veromani, Vevonne, Telma, Sallariz, Court of the Jade Crown
Description:
Proper Name: Liir
Government: Provincial
Ruler: Lirrish legend speaks of a high king, but there hasn't been one in recorded history. Provincial and clan leaders are in control now.
Capital: None, though the town of Kelswick is the legendary seat of the high king, and will be the seat of power should there ever be another high king.
Resources: wood, wool, iron, gold, stone
Coinage: 1 gold Reall = 8 silver Sterling = 100 copper Penny
Population: unknown
Languages: Lirric, Triton
Religions: Lirrish druidism
Law: There are a series of traditions that percolate through much of Lirrish law, and few provinces deviate far from what is considered "the proper way o' things", though there is no central authority within Lirrish society.
Allies: None
Enemies: Veromani, Vevonne, Telma, Sallariz, Court of the Jade Crown
History

The Lirrish have long resisted incursion from the Telman Empire, and later the Telman Guild-States. Their one concession, brokered by their distant cousins on Conant, was adoption of the Conant currency standard, with which they can grudgingly participate in trade with the wily merchant captains of the smaller nation to the south.

Cultures
{ festivals, etc }

A classic Liirish custom is called the ramble. Rambles happen most evenings, with various citizens of a given village gathering in one house or other, for a couple of hours of music and dancing. Rambles happen in most villages once or twice a week, with the house offered for the ramblers' gathering rotating unofficially through the village over time.

Power Groups

content

Religions

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Provinces

Forkeith
Durbet
Rodey
Ardrayr
Kelswick
Stanmore
Scalloly
Stromhall
Lislow
Annesbally
Inisdown
Brucornen
Galkeale
Rosoreen
Terrycourt
Mullin
Calford
Stoneby
Durmellick
Burrderry
Oranbridge
Kilcole
Clegg
Kieran
Doone
Ballford
Oatcliff
Drolooney
Ennisdell
Ballincommon
Forecarrick

Geography

Lirr is a picturesque country, with craggy mountains and lush green forests.

Liir place names (samples of place names)

Shannon
Loe
Colshane
Larnem

 
   

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