Common Personality Traits: Cruel and bestial. Eschew tools, and find those who use them weak.
Common Physical Traits: Wargs resemble wolves. Really big wolves. Like wolves that weigh half a ton.
Example Names: Auk, Kraug, Orir, Skeslok, Snash.
Splinter Race Feats: Elemental Heritage/Legacy (Wargs may select Elemental Legacy as a feat), Warg-specific species feats
Type: Large (2x1) quadruped Beast with a Reach of 1. Your maximum wounds equal your Constitution score x1.5 (rounded down).
Sometimes you lead the pack to feast. Sometimes you lead them to war!
Requirement: Warg
Where you lead, howling death follows.
Your best kills leave behind nothing but a pool of cooling blood and the sour scent of fear.
While nar of many backgrounds become priests and priestesses of Qu'ulsis, the sacarsa are born to the calling. Sacarsa children possess highly prized abilities, and this creates a delicate balancing act for a sept that births one. While their abilities tend to gain them significant favor within a given sept (from both a social and reproductive standpoint), sooner or later they are expected to leave their septs and dedicate themselves to the priesthood. They are the most solidly devout of all the children of Qu'ulsis, and are considered leaders in spiritual matters. Only rarely do sacarsa voyage to other worlds, for their generally unnerving nature works against them as species representatives. When a sacarsa does travel, he or she invariably does so with a retinue of elel bodyguards and other aides.
Requirement: Nar
There are many good reasons to fear the wilds. You are one of them.
You don't run with the big dog. You are the big dog.
Prerequisites: Warg.
Benefit: Captain is an Iconic Class for you and your size increases to Large (2x2) with a reach of 1. Your menacing threat may now affect up to 4 opponents at once.
They may not see you, but they're still scared to death of you.
Benefit: Burglar is an Iconic Class for you and when you would gain a bonus Melee Combat feat you may instead choose a Basic Combat feat. You may Threaten using your Sneak skill. You gain the Salt the Wound trick (see FC, page 222).
You are a mystic among wargs, as mysterious as you are deadly.
Benefit: Priest is an Iconic Class for you and your bite counts as your ritual weapon. Once per scene you may turn Folk.
You get to be old being a fool. Not in this pack.
Benefit: Sage is an Iconic Class for you. You may Threaten using your Sense Motive skill and gain the Mix-Up (threaten) trick (see FC, page 221).
The NPCs type changes to Large (2x1 reach 1) Quadruped Beast walker with a speed of 40. He also gains the bloodhound, darkvision I, menacing threat, and sure footed qualities and a Bite I (w/ the bleed quality) natural attack. He suffers from the restricted actions (Maneuver, Mend, and Train & Breed Animal checks) limitation.
Ansel, Loren Dean, Scott Gearin, Dennis Holliday, Ian MacDougall