Fantasy Craft Primer

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Fantasy Craft is an exciting streamlined Role Playing Game. It has similarities with the conventional d20 system, but it is not a d20 system game. If you are familiar with d20, you can learn Fantasy Craft by just understanding a few key differences:

Skills and Feats: Fantasy Craft features a different list of Feats and Skills. These were created to better balance out the functionality and usability of the different options.Notable differences:

  • Skills also can have sub-skill checks (such as an Athletics/Jump). These may use an alternate attribute as a bonus.
  • Skill ranks are only raised in skills the character has marked as Class or Origin. You cannot purchase skills that are not Class or Origin. However, you have the ability to select two or more skills of your choice as Origin Skills, and some classes also allow for some skill variability.
  • Feats in concept are the same as d20, however, the Feat list is not the same as d20. Furthermore, Feats are categorized and then listed by category, instead of alphabetically. This does cause some confusion in new players trying to find feats--just remember to skim the feat list first.

Vitality and Wounds: Instead of Hit Points a character tracks both Vitality and Wounds. Vitality increases with each level and it represents your character's ability to avoid injury, where the Wounds represents his ability to sustain injury. Wound points do not generally increase with level. When taking damage from an attack, the character first subtracts from Vitality, and after Vitality is exhausted then subtract from Wounds.

Talents and Specialties: When creating a character you get to choose a Talent and Specialty, which together are called the character's Origin. These represent some of the background of the character. These are also where Races are applied, as if you wish to play a non-human race, such as an Elf, you select it as a Talent.

Subdual and Stress Damage: D20 has featured subdual damage (aka non-lethal) since its inception, this damage total represents the character's ability to withstand knockout situations. Stress damage is added to the mix as a way to track your character's ability to withstand the rigors of combat and stressfull situations. Every time a stress threshold is surpassed, the character must make a saving throw or suffer negative modifiers to continue actions.

Action Dice: Action dice represent your character's knack for great luck or the periodic superhuman action. They can be added to most die rolls. You start the game with a total number of action dice based on the character level, and action dice can also be awarded throughout the game. Action Dice can also be used by the Game Control.

Origins and Races: In Fantasy Craft you have an Origin, which is split into a Talent and a Specialty. A Character's origin takes the place of what would normally be a Race in d20. To select a race in Fantasy Craft, you select a Species Origin Talent. Alternatively, you can default to being human and just select a Human Origin Talent.

Classes: The class list in Fantasy Craft is not your conventional Fighter/Rogue/Mage. Instead classes are designed around a variety of other roles. Classes have both a Core ability as well as level abilities. The Core ability is gained only if the class is the First Class of a character. When multi-classing, the core ability is not gained if it is a secondary class.

Gear, Treasure, Prizes: In classic d20 games, you track how much gold you have earned and you keep a list of items you have purchased. In Fantasy Craft this is simplified in a Gear system. Your character is able to keep a certain amount of coin on hand (tracked in silver, not gold), but the rest is considered to be saved or stashed. You also can have a certain number of prizes, or "big ticket" items based on your accumulated reputation/renown and coin.

Renown and Reputation: Experience tracks a character's competence, where Renown tracks a character's notability within society. Renown allows characters to build a network of favors and NPC contacts that they can draw upon during a scenario. Reputation is earned during a scenario, and spent to increase Renown and for other meta-game activities.

Spell Casting: In Fantasy Craft Spell casting uses a die roll. If the spell is successfully cast, the spell points for that spell are subtracted from the character's spell point pool. Spell points regenerate every scene in Fantasy Craft, instead of every day.

Priests and Clerics: In Fantasy Craft it is best to not think of Priests as spell casters. While they have spell like abilities, they gain these through paths of devotion. Priests are miracle wielders, not spell casters.

 
   

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